It’s an endless runner style of game, aimed at casual players and designed to run on mobile platforms (android at the moment). The story is based around the myth of the tower of Babylon, where people wanted to reach god (the tie in with the picture – godly view over the earth, and the theme of the jam), but he got angry and segregated them by making them speak different languages. The Lion of Babylon (the name of the game) is the player’s avatar and the aim is to unite these people (the tie in with the keyword) and basically scale the tower, gathering tokens, representing the languages (we don’t have assets for those, but that was one of the ideas concept-wise), while dodging obstacles. The game would become harder the higher you climb, because the tower was less and less finished and it simply has hazards like broken floors, pillars, etc. We also thought about integration with social networks such as Facebook – for every 100 tokens collected, a Facebook friend will be unlocked with whom you can compete for high score,
thus gradually building a high score table from your Facebook friends.
The jury’s motivation:
“High level of technical craftsmanship, and nice finish.”
Team:
Ahmad
Ajmal
Akran
Cem
Simeon
Yasser