The core aspect of Mataha is to collaborate across borders while building a connection with a known or unknown co-player. The game features a casual play experience which is easy to pick up, but difficult to master – being successful is all about working together. The setting chosen for Mataha was inspired by mythical places, such as the Egyptian Labyrinth known as Mataha, found in the Middle East, which can also be seen in the audiovisual elements.
Mataha is a two player mobile game in which the players have to collaborate in order to lead a ball through a labyrinth. The players can control the movement by tilting the entire game board, similar to the old Swedish board-game “Labyrint”, meaning that one player can tilt the board up and down, while the other controls the left and right. The goal of the game is to maneuver the board while avoiding obstacles and traps.
All the rights for Mataha are reserved.
The jury’s motivation:
“Fantastic co-op solution with a strong connection to the friendship theme.”
Team:
Coder Extraordinaire – Valentin Mihalache
Graphic Wizard – Magnus Nilsson
MusicWiz – Christian “MegaByte” Dybro
World creator and Team Leader – Ronny Nilsson
World creator and game designer – Preben Rosell