48h game concept development for the Arabic speaking markets!

Strive

The goal of the game is to swing the Teddy bear to your friend on the other side. The game speaks for itself, but the team wants to stress that it is about valuing childrens perspectives in conflicts, and what it means to reach out to a friend.

The jury’s motivation:
“The reaction from the audience pushed us there. A minimalistic concept, with depth both in regards of theme and play experience. Great design work and captivating core mechanic. A great example of how narrative can be embedded into and conveyed through gameplay.”

Team:
Henrik Timius
Sebastian Gruszczynski
Ali Al-Aboosi
Frida Vagiste
Thomas Rogowiec
Magnus Grönvall








The honorable second place went to: