48h game concept development for the Arabic speaking markets!

UnseenWe developed a platformer where the goal is to be seen. As you might have noticed, the more characters you collect, the larger you get and if you’re bigger you’re easy to spot. The obstacle on stage is a metaphore for personal growth, achievement and ultimately, recognition to be seen.

Jurys words: “Let us see more…”

Team:
Sound King : Jonas Petersson
The Nerd : Elias Lindblad
3D Wizard: Viktor Tornborg
The Boss: Joakim Dicksson

Read more about the game here: http://www.unicorn7.org/games/game/488/